
About me
My name is Naim Iskandar, a game developer from Malaysia with a specialized discipline in game programming.
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I am an eager learner to broaden my horizon with a growing interest in Artificial Intelligence and Network Programming for games.
Game Development Experience:
Working Experience
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Persona Theory Games
Selangor, Malaysia
2019
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KABARET Demo(2019) - 2D Mythical Interactive Novel game
Persona Theory Games
Roles: Gameplay and UI Programmer​
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Responsible in implementing gameplay features for the interactive novel gameplay
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Responsible for the implementation of the user interface functionality in the game
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Responsible for bug testing and bug fixing
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College Experience
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UOW Malaysia KDU University College
Selangor, Malaysia
2016-2019
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HOUSE OF IGNOTUS(2018) - 3D Psychological Horror Game
Team ACube
Roles: Gameplay, AI Programmer and Lead Programmer​
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Responsible in coding and implementing gameplay features which adds into the horror experience
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Responsible for the implementation of the monster AI in the game
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Responsible for maintaining the tech team progression at an ideal pace throughout the production
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Contributed in maintaining a clear line of communication between the tech team and the other discipline
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​MAGICKARD OF DISCAURD(2017) - 3D Mobile Card Game
Team 10
Roles: Gameplay, UI and AI Programmer
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Responsible ​​in implementing the card game mechanic for the core gameplay
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Contributed in programming the functionalities to display the user interface to fit the card game theme
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Responsible for implementing the AI behaviours for the enemies in the game
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BORDERLINE COOKERY(2017) - 2D Side Scroller Action Game
Team Cili Padi
Roles: Gameplay, UI Programmer and Lead Programmer
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Responsible ​​in programming the physics based features of the player character mechanic
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Contributed in implementing the player inventory and cooking/crafting provisions mechanic
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Contributed in designing and programming the user interface for the core gameplay
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Responsible for maintaining the game production schedule and keeping a clear line of communication between the leads and other disciplines
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Education:
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Undergraduate
​2016 - 2019
Bachelor of Game Development (Hons)
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UOW Malaysia KDU University College
Jalan Kontraktor U1/14, Glenpark U1,
40150 Shah Alam, Selangor,
Malaysia
Grade: CGPA 3.79 (First Class Honours)
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Pre - University
2015 - 2016
Foundation Studies (Arts and Technology)
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UOW Malaysia KDU University College
Jalan Kontraktor U1/14, Glenpark U1,
40150 Shah Alam, Selangor,
Malaysia
CGPA: 3.85
Gameography:
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2019 - Kabaret Demo(Windows PC and Apple Mac)
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2018 - House of Ignotus(Windows PC)
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2017 - Magickard of Discaurd(Mobile Android)
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2017 - Borderline Cookery(Windows PC)
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Side Projects:
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2018 - Hang In There Baby
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2018 - Racing-Packed Action Game
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2018 - Super Smash Brothers (Global Game Jam 2018)
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2017 - Cun Cun Mak Cun (SEA Game Jam 2017)
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2017 - Kung Fu Frog Chronicles (Global Game Jam 2017)
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2016 - Hopeless: The Labyrinth
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2016 - Shoot Em Aliens
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Skill Sets:
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C++
2 years experience in Visual Studios and Dev C++

Unity
3 year experience in student-based projects and work-based projects

C#
3 years experience in developing game using Unity

Unreal Engine
1 year experience in a team developing our Final Year Project

Stencyl
2 year experience during the early stages of my degree course

Python
Proficient knowledge and experience in Python

Adobe Photoshop/ Illustrator
Proficient in photo editing and pixel drawing