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About me

My name is Naim Iskandar, a game developer from Malaysia with a specialized discipline in game programming. 

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I am an eager learner to broaden my horizon with a growing interest in Artificial Intelligence and Network Programming for games.

Game Development Experience:

 

Working Experience

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Persona Theory Games

Selangor, Malaysia

2019

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KABARET Demo(2019) - 2D Mythical Interactive Novel game

Persona Theory Games 

Roles: Gameplay and UI Programmer​

  • Responsible in implementing gameplay features for the interactive novel gameplay

  • Responsible for the implementation of the user interface functionality in the game

  • Responsible for bug testing and bug fixing

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College Experience

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UOW Malaysia KDU University College

Selangor, Malaysia

2016-2019

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HOUSE OF IGNOTUS(2018) - 3D Psychological Horror Game

Team ACube

Roles: Gameplay, AI Programmer and Lead Programmer​

  • Responsible in coding and implementing gameplay features which adds into the horror experience

  • Responsible for the implementation of the monster AI in the game

  • Responsible for maintaining the tech team progression at an ideal pace throughout the production

  • Contributed in maintaining a clear line of communication between the tech team and the other discipline

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​MAGICKARD OF DISCAURD(2017) - 3D Mobile Card Game

Team 10

Roles: Gameplay, UI and AI Programmer

  • Responsible â€‹â€‹in implementing the card game mechanic for the core gameplay

  • Contributed in programming the functionalities to display the user interface to fit the card game theme

  • Responsible for implementing the AI behaviours for the enemies in the game

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BORDERLINE COOKERY(2017) - 2D Side Scroller Action Game

Team Cili Padi

Roles: Gameplay, UI Programmer and Lead Programmer

  • Responsible â€‹â€‹in programming the physics based features of the player character mechanic

  • Contributed in implementing the player inventory and cooking/crafting provisions mechanic 

  • Contributed in designing and programming the user interface for the core gameplay

  • Responsible for maintaining the game production schedule and keeping a clear line of communication between the leads and other disciplines

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Education:

  • Undergraduate

      â€‹2016 - 2019

       Bachelor of Game Development (Hons)

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      UOW Malaysia KDU University College

       Jalan Kontraktor U1/14, Glenpark U1, 

       40150 Shah Alam, Selangor,

       Malaysia

 

       Grade: CGPA 3.79 (First Class Honours)

 

  • Pre - University

      2015 - 2016

      Foundation Studies (Arts and Technology)

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      UOW Malaysia KDU University College

      Jalan Kontraktor U1/14, Glenpark U1, 

      40150 Shah Alam, Selangor,

      Malaysia

 

      CGPA: 3.85

 

Gameography:

  • 2019 - Kabaret Demo(Windows PC and Apple Mac)

  • 2018 - House of Ignotus(Windows PC)

  • 2017 - Magickard of Discaurd(Mobile Android)

  • 2017 - Borderline Cookery(Windows PC)

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Side Projects:

  • 2018 - Hang In There Baby

  • 2018 - Racing-Packed Action Game

  • 2018 - Super Smash Brothers (Global Game Jam 2018)

  • 2017 - Cun Cun Mak Cun (SEA Game Jam 2017)

  • 2017 - Kung Fu Frog Chronicles (Global Game Jam 2017)

  • 2016 - Hopeless: The Labyrinth

  • 2016 - Shoot Em Aliens

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Skill Sets:

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C++

2 years experience in Visual Studios and Dev C++ 

Unity

3 year experience in student-based projects and work-based projects

C#

3 years experience in developing game using Unity

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Unreal Engine

1 year experience in a team developing our Final Year Project

Stencyl

2 year experience during the early stages of my degree course

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Python

Proficient knowledge and experience in Python

Adobe Photoshop/ Illustrator

Proficient in photo editing and pixel drawing

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